Notes:


[Addendum Feb-05-2002]
Credit is due Jeff Lander for his articles in Game Developer Magazine which pointed me to the primary sources referred to in this presentation. See: You might also be interested in his presentation at the 2000 Game Developers Conference entitled "Using Technology to Create Believable 3D Characters", which covers IK and other real-time character animation issues. That one's pretty minimal on details, though.