Getting Parameters:
VENDOR: WebKit
RENDERER: WebKit WebGL
VERSION: WebGL 1.0 (OpenGL ES 2.0 Chromium)
SHADING_LANGUAGE_VERSION: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 64
MAX_CUBE_MAP_TEXTURE_SIZE: 16384
MAX_FRAGMENT_UNIFORM_VECTORS: 4096
MAX_RENDERBUFFER_SIZE: 8192
MAX_TEXTURE_IMAGE_UNITS: 32
MAX_TEXTURE_SIZE: 8192
MAX_VARYING_VECTORS: 31
MAX_VERTEX_ATTRIBS: 16
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
MAX_VERTEX_UNIFORM_VECTORS: 4096
MAX_VIEWPORT_DIMS: [8192, 8192]
ACTIVE_TEXTURE: 33984
ALIASED_LINE_WIDTH_RANGE: [1, 1]
ALIASED_POINT_SIZE_RANGE: [1, 1023]
ALPHA_BITS: 8
ARRAY_BUFFER_BINDING: null
BLEND: false
BLEND_COLOR: [0, 0, 0, 0]
BLEND_DST_ALPHA: 0
BLEND_DST_RGB: 0
BLEND_EQUATION_ALPHA: 32774
BLEND_EQUATION_RGB: 32774
BLEND_SRC_ALPHA: 1
BLEND_SRC_RGB: 1
BLUE_BITS: 8
COLOR_CLEAR_VALUE: [0, 0, 0, 0]
COLOR_WRITEMASK: true,true,true,true
COMPRESSED_TEXTURE_FORMATS: []
CULL_FACE: false
CULL_FACE_MODE: 1029
CURRENT_PROGRAM: null
DEPTH_BITS: 24
DEPTH_CLEAR_VALUE: 1
DEPTH_FUNC: 513
DEPTH_RANGE: [0, 1]
DEPTH_TEST: false
DEPTH_WRITEMASK: true
DITHER: true
ELEMENT_ARRAY_BUFFER_BINDING: null
FRAMEBUFFER_BINDING: null
FRONT_FACE: 2305
GENERATE_MIPMAP_HINT: 4352
GREEN_BITS: 8
LINE_WIDTH: 1
PACK_ALIGNMENT: 4
POLYGON_OFFSET_FACTOR: 0
POLYGON_OFFSET_FILL: false
POLYGON_OFFSET_UNITS: 0
RED_BITS: 8
RENDERBUFFER_BINDING: null
SAMPLE_BUFFERS: 1
SAMPLE_COVERAGE_INVERT: false
SAMPLE_COVERAGE_VALUE: 1
SAMPLES: 4
SCISSOR_BOX: [0, 0, 1, 1]
SCISSOR_TEST: false
SHADING_LANGUAGE_VERSION: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
STENCIL_BACK_FAIL: 7680
STENCIL_BACK_FUNC: 519
STENCIL_BACK_PASS_DEPTH_FAIL: 7680
STENCIL_BACK_PASS_DEPTH_PASS: 7680
STENCIL_BACK_REF: 0
STENCIL_BACK_VALUE_MASK: 2147483647
STENCIL_BACK_WRITEMASK: 2147483647
STENCIL_BITS: 8
STENCIL_CLEAR_VALUE: 0
STENCIL_FAIL: 7680
STENCIL_FUNC: 519
STENCIL_PASS_DEPTH_FAIL: 7680
STENCIL_PASS_DEPTH_PASS: 7680
STENCIL_REF: 0
STENCIL_TEST: false
STENCIL_VALUE_MASK: 2147483647
STENCIL_WRITEMASK: 2147483647
SUBPIXEL_BITS: 4
TEXTURE_BINDING_2D: null
TEXTURE_BINDING_CUBE_MAP: null
UNPACK_ALIGNMENT: 4
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37444
UNPACK_FLIP_Y_WEBGL: false
UNPACK_PREMULTIPLY_ALPHA_WEBGL: false
VIEWPORT: [0, 0, 1, 1]
getShaderPrecisionFormat(VERTEX_SHADER, LOW_FLOAT): rangeMin:,15,rangeMax:,15,precision:,10
getShaderPrecisionFormat(VERTEX_SHADER, MEDIUM_FLOAT): rangeMin:,15,rangeMax:,15,precision:,10
getShaderPrecisionFormat(VERTEX_SHADER, HIGH_FLOAT): rangeMin:,127,rangeMax:,127,precision:,23
getShaderPrecisionFormat(VERTEX_SHADER, LOW_INT): rangeMin:,15,rangeMax:,14,precision:,0
getShaderPrecisionFormat(VERTEX_SHADER, MEDIUM_INT): rangeMin:,15,rangeMax:,14,precision:,0
getShaderPrecisionFormat(VERTEX_SHADER, HIGH_INT): rangeMin:,31,rangeMax:,30,precision:,0
getShaderPrecisionFormat(FRAGMENT_SHADER, LOW_FLOAT): rangeMin:,15,rangeMax:,15,precision:,10
getShaderPrecisionFormat(FRAGMENT_SHADER, MEDIUM_FLOAT): rangeMin:,15,rangeMax:,15,precision:,10
getShaderPrecisionFormat(FRAGMENT_SHADER, HIGH_FLOAT): rangeMin:,127,rangeMax:,127,precision:,23
getShaderPrecisionFormat(FRAGMENT_SHADER, LOW_INT): rangeMin:,15,rangeMax:,14,precision:,0
getShaderPrecisionFormat(FRAGMENT_SHADER, MEDIUM_INT): rangeMin:,15,rangeMax:,14,precision:,0
getShaderPrecisionFormat(FRAGMENT_SHADER, HIGH_INT): rangeMin:,31,rangeMax:,30,precision:,0
getSupportedExtensions(): ANGLE_instanced_arrays,EXT_blend_minmax,EXT_clip_control,EXT_color_buffer_half_float,EXT_depth_clamp,EXT_float_blend,EXT_frag_depth,EXT_polygon_offset_clamp,EXT_shader_texture_lod,EXT_texture_compression_bptc,EXT_texture_compression_rgtc,EXT_texture_filter_anisotropic,EXT_texture_mirror_clamp_to_edge,EXT_sRGB,OES_element_index_uint,OES_fbo_render_mipmap,OES_standard_derivatives,OES_texture_float,OES_texture_float_linear,OES_texture_half_float,OES_texture_half_float_linear,OES_vertex_array_object,WEBGL_color_buffer_float,WEBGL_compressed_texture_astc,WEBGL_compressed_texture_etc,WEBGL_compressed_texture_etc1,WEBGL_compressed_texture_s3tc,WEBGL_compressed_texture_s3tc_srgb,WEBGL_debug_renderer_info,WEBGL_debug_shaders,WEBGL_depth_texture,WEBGL_draw_buffers,WEBGL_lose_context,WEBGL_multi_draw,WEBGL_polygon_mode